SoF2 Native
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Debug Game Modes
Multiplayer Lab
Map Viewer
Model Viewer
First Person Viewer
Character Viewer
Gore Lab
Animation Viewer
Sound Bank
Icarus Viewer
References
RMG
Map Viewer
◀
Initializing...
Load Map
— choose character —
— no weapon —
Drop In as Character
+ Add Bot
Exit Play Mode
+ Add PK3 (drag onto page)
🔇
Show triggers
Show nav
Label NPCs
Include hidden placements
Breakables debug
Labels
Radius
Glass surfaces
Last shot debug
Ray
Candidates
Last shot: waiting
NPC detail:
Billboards only
Static meshes (no anim)
Full (anim + FSM)
NPC simulation:
Visual only
Animation only
Passive AI (no damage)
Target practice
Combat sandbox
NPC update:
Optimized
Legacy (always-on FSM)
NPC activation:
Authored SP semantics
All enemy NPCs
Prototype all aggressive
NPC placement:
Authored map start
All BSP placements
Combat candidates
Script/cinematic only
NPC lens:
All NPCs
Current placement view
Script-owned actors
Immediate combat candidates
Objective linked
Level-change linked
Selected graph impact
Color grading
Lighting:
Classic lightmaps
Soft lightmaps
Filmic softened
Texture only
NPC perf: waiting for map load...
NPC lens: waiting for map load...
Mission Trigger Graph
waiting for map load...
Select a trigger overlay or NPC row.
ICARUS Runtime
No script triggers found
Camera resolver
Legacy
Experimental
Fire
Stop
Reset
waiting for map load...
RMG categories
Weapons
Health
Armor
Ammo
Other
NPCs
Objective
Cover
Props
Scatter
Markers
Selected NPC
Select an NPC row or mesh.
▼
NPCs
(0)
3rd person (V to toggle)
♥
100
◈
0
—
K
0
D
0
FP Cam Tuning
×
(no character)
Eye offset from pelvis (X=right, Y=up, Z=forward)
X
Y
Z
Reset
Save
Copy
Press
T
to toggle · needs FP mode